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Everything About Nvidia PhysX 5.0 That Will Bring Games to a New Age

Nvidia has been producing PhysX since 2008 in order to provide a more realistic atmosphere in games and to increase performance while doing so.

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Everything About Nvidia PhysX 5.0 That Will Bring Games to a New Age
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Nvidia has been producing PhysX since 2008 in order to provide a more realistic atmosphere in games and to increase performance while doing so.


Nvidia has been working on PhysX since 2008 to provide a more realistic atmosphere in games and to increase performance while doing so. Nvidia PhysXIn its simplest form, it is a system that models physical reactions in games in real time and displays them on the player's screen. Thanks to this system, the atmosphere in the games becomes much more realistic and it becomes much easier and more enjoyable to get into the game.

Nvidia, in January 2020 The latest version of PhysX Nvidia PhysX 5.0He officially announced the . and talked about the innovations that will come with this version. At the same time, the company also stated that PhysX 5.0 will be released in 2020, and as the end of the year approaches, all eyes are now on Nvidia. In this content, we will share with you all the details about PhysX 5.0, which is expected to be released soon, and talk about why it is an important development for the gaming world.

To explain with an example, what will change for the players?

Above, you see the video Nvidia shared while announcing PhysX 5.0. If we try to understand through this video, first of all we see colored balls falling from above. These balls, after falling, just like it would happen in reality It jumps for a while and disperses left and right. At the same time, the intensity of the balls' fall also affects the flamingo. The effect of the chair being dragged over the flamingo also looks very natural to the eye. 

The example of modeling fabric-like textures that we mentioned in the arbitrary networks section is also quite clear in the video. The chair begins to fold with very simple movements, and the reaction of the fabric to all movements made with the mouse near perfect It looks natural at the level.

The reactions of all the objects in the video to the effects and all the changes they undergo after their interactions with each other are at an unquestionable level. realistic. Of course, this animation shared by Nvidia did not fully give us the excitement of seeing these effects in a game, but if we try to place it in a scene from our favorite game with our imagination, we can understand how important its effect will be.

With Nvidia PhysX 5.0, three new advanced features will come:

  • Finite Element Model (FEM)
  • Innovations for fluid simulations
  • random networks

Finite Element Model (FEM)

Finite Element Model (FEM) is a simulation model that is frequently used, especially in the automotive industry, and is used for deformable bodies. With FEM, both soft and hard structures are exposed to the external effects they are exposed to and the internal forces caused by these external effects. How will they react? is simulated.

With the integration of this model into the gaming industry with PhysX 5.0, simulation games of this type will also be possible. In this way, similar action-reaction situations in games are much more realistic It will be animated in some way.

Innovations for fluid simulations:

With PhysX 5.0, Nvidia has introduced some innovations that will enable developers to make fluid simulations in games more detailed and realistic. With PhysX 5.0, developers can 'discrete particle simulations' They were told they could use it. Also with PhysX 5.0 Discrete Element Model (DEM) and a method used in both ocean and volcano science. Flattened Particle Hydrodynamics Smoothed Particle Hydrodynamics (SPH), which we can translate as Smoothed Particle Hydrodynamics (SPH), will also be included. With these two methods, the simulation of liquids can be done in the most realistic way possible.

Random networks:

The arbitrary meshes will be used to simulate fabric and rope-like textures using a system called constrained particle modeling. In this way, for example, a fabric that takes off with the wind can be combined with the pressure determined by the application and the volume preservation restrictions. natural and realistic will take off with an effect. With these network-based simulation models, aerodynamic drag and lift forces can also be calculated and modeled.

What will these terms and confusing innovations do for developers?

Nvidia shared limited information about PhysX 5.0 and mainly asked the players about it. to developers It was like he wanted to explain what was going to happen. So all these technical terms and modeling methods are a bit confusing for us. So what can developers do with these methods? 

Actually, the answer is quite simple in the simplest form we can give; all effects in games, laws of physics They will be able to simulate all the reactions based on it as close to reality as possible. In addition to the characters now looking like they stepped out of a movie frame, all the physical textures that make us feel that we are still in a game will no longer make us feel that much. As developers develop their games in this direction, we, the players, immerse ourselves in that world from time to time. as if there was no screen We will get carried away much more easily.

Nvidia will share more details about PhysX 5.0.

As soon as Nvidia made the announcement, of PhysX 5.0 He stated that they would share new details as the release date approaches. No new information has been shared on this subject yet, but we are now in the last quarter of 2020 and we think that new information will come with an update soon.

Why is it so important for games to be more 'realistic'?

Perhaps the word we use most frequently in our content is 'realistic' happened. This is exactly the purpose of PhysX, and this is the point to be taken one step further with PhysX 5.0. So why is this issue of realism so important and why are companies so focused on this issue?

In fact, this is about both our reaction to games as consumers and the natural evolution of the gaming industry. In their journey that started with pixels floating on the screen, the point that interests game developers most after different game scenarios is naturally more 'Beautiful' it appeared. On the screen realistic images We can say that the goal of achieving this goal is the reason for the most important steps taken in the gaming industry.

Considering that this is a big race and that this sector is a multi-branch sector, some creative While some are interested in game scenarios and character designs, some The image that best represents He's on the hunt. 

Of course, we cannot deny that as the image on the screen gets closer to the reality in a photograph, our excitement for games increases exponentially. Moreover, waving to us from the future virtual reality And augmented reality The idea of ​​the games being completely intertwined proves how important a realistic atmosphere actually is. 

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