Nikkei Brings the Turkish Gaming Industry to the Headline
Mobile games are now one of the biggest dynamos of the world economy. Moreover, Silicon Valley or the USA are not the only centers of the world when it comes to gaming...
Mobile games are now one of the biggest dynamos of the world economy. Moreover, Silicon Valley or the USA are not the only centers of the world when it comes to gaming...
Mobile games are now one of the biggest dynamos of the world economy. Moreover, Silicon Valley or the USA are not the only centers of the world when it comes to gaming. The developments in Turkey in recent years ensure that our country receives serious coverage in the foreign press thanks to the gaming industry. The acquisition of Gram Games by Zynga in 2018, the acquisition of Miniclip by its sister company Masomo in 2019, and the acquisition of Peak Games by Zynga in 2020 for 1.8 billion dollars made a great impact.
Companies that grow in Turkey and expand to the world are important for the world economy as well as for our country's economy. In other words, we do not just talk about these developments in Turkey. When the world press focuses on the mobile gaming industry Türkiye is now one of the first countries that come to mind It's happening. Owner of the Financial Times Nikkei newspaper based in Japan The same is true for .
In the newspaper that sells 3 million copies daily, the developments in the Turkish gaming industry were headlined:

Nikkei Industry Journal The news made by Sinan Tavşan from the newspaper reached millions of people in Japan through the printed media. Stating that not only US companies but also Chinese and South Korean companies are interested in startups in the Turkish gaming industry, Tavşan said that they are expanding their business in Turkey, especially with the sale of Peak Games. A more qualified workforce and a more capital intensive He stated that there will be a flow.
Even if it is within Zynga, its structure will not be damaged and it will continue to operate in Istanbul. Profit announcement of 565 million TL in 2019, shows how financially successful the current situation is.
90% of the revenues of mobile games produced in Turkey come from abroad:
Perhaps the biggest export earnings of all time are achieved by introducing and popularizing mobile games developed in our country to other countries. So much so that, on average, 90% of the revenues of domestic games come from abroad. Moreover, these incomes are increasing exponentially from year to year. According to Sinan Tavşan's news published in Japan, Turkish games earned 400 million dollars from abroad in 2015 and approximately 1.5 billion dollars in 2019. So obtained Foreign profits increased more than 3 times in 4 years showed.
Masomo aims to enter the Chinese market with its new basketball game:
()
Acquired by Miniclip, a subsidiary of China-based Tecent, in 2019. Masomo, who reached 100 million players with Head Ball 2In the news published in Japan, it was shown as one of the most valuable sales of our country.
China, one of the largest markets in the world, will be one of Masomo's targets with its new basketball game. Masomo, which wants to gain new users especially in Asian countries, wants to strengthen its hand in the east with the characters and developments it will offer to Asian players. Masomo gains market share in Asia with boom move Increasing from 15% to 35% aims.
Turkish gaming companies that will attract the attention of foreign companies in the future:
Based in Istanbul, which made a profit of 220 million TL in 2019 Good Job Games, reporting a profit of 60 million TL in the same year fugo According to Sinan Tavşan's news, foreign gaming companies may have new targets. According to the statements of Özgür Karayalçın, Vice President of the Turkish Game Developers Association, the interest of foreign companies is Making the Turkish gaming industry leap forward Why will it happen?
Every business is unique. Let’s explore how we can tailor these ideas to your own digital project.