PS5's Haptic Technology Advantage Against Xbox Series X
It is known that Sony has invested heavily in the DualSense game controller developed for the new generation PlayStation 5. PS5's biggest…
It is known that Sony has invested heavily in the DualSense game controller developed for the new generation PlayStation 5. PS5's biggest…
Sony's new generation PlayStation 5 game controller developed for DualSense It is known that it has made quite serious investments for Expected to be PS5's biggest rival Xbox Series XOne of the points where it has an advantage over is Haptic controls.
haptic Even though the word is foreign to us, the technology itself is not that far away. In games remote control shaking The feature of this technology is that it reacts to the environment and our movements in a way that stimulates our sense of touch. Created by balls returning from the post in the FIFA series vibration is an example of this.
Advanced haptics are coming

Unfortunately for Sony haptic technologies There is no evaluation criterion we can use when measuring, that is, when explaining this technology “higher FPSWe cannot use a term like ". DualSense Ramzi Haidamus, CEO of Immersion, which developed this technology for the company, says that this structure will offer a new experience.
Heidamus' explanation is actually in terms of sector He also makes an interesting point. The controls have an effect other than trying to give us the feeling of ice or sand. Immersion this tertiary experience in games he explains.
A significant amount of this explanation accuracy there is. First of all, the new generation consoles have high 4K We know it has performance. What about the 8K experience? 8K televisions and while monitors - all over the world - are at the price of land near the sea, not many people look at this feature. That's why these technologies are becoming even more important.
Sony also trusts in sound

Sony has a small it will make a difference It seems like one of the points will be sound. Ghostwire: Tokyo's director, Kenji Kimura, uses haptics and 3D sound While praising its feature, “It enables attacks and actions that they could not experience before.” he said.
At this point, it is ahead of Sony two main problems is available. First, to see the impact of these technologies our experience required, which may not be a good strategy. Secondly, game developers can use this technology seriously they need to use. There is no guarantee that every producer will use this technology properly. Time will tell whether Sony can get the results it expects.
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